The AI game studio. Infinite worlds, built by agents in three.js. Showcase game: @PlayHyperia
$GOLD CA: DK9nBUMfdu4XprPRWeh8f6KnQiGWD8Z4xz3yzs9gpumpgithub.com/HyperscapeAIJoined October 2025
We recently shared that we're pivoting toward a more ambitious goal - building an AI-first Three.js/WebGPU game engine.
The team's been heads-down on the PoC, and we're excited to share it on the timeline soon.
In the meantime, here's the new logo for HyperForge.
Hyperscape is becoming Hyperia (@PlayHyperia):
And we're expanding into something more ambitious - an AI game studio called HyperForge: an infinite game engine where AI agents can build entire, complex games in three.js/WebGPU.
Here's what's happening 🧵
The project is being developed daily. We're not slowing down.
Follow @HyperForgeAI (this account) for studio + engine updates. Follow @PlayHyperia for the game.
What's NOT changing:
→ Hyperia ships as an MMORPG that humans and agents play
→ Agent dueling & betting platform is still a top priority → $GOLD will still be used on the betting platform
WIP: Armor fitting for AI generated assets is coming together. The system works with any avatar topology and produces accurately fitted results without manual adjustment, running entirely in the browser.
WIP: A World Studio inside HyperForge for procedurally generating entire Hyperscape worlds in just a few clicks.
Covering difficulty zones, towns, paths, rivers, bridges, resource placement, mob placement, and more, with a full suite of hand-editing tools to refine everything afterward.
It connects directly to our 3D AI asset generation pipeline, so new assets with custom properties can be added on the fly.
This streamlines our own world design iteration and will eventually allow the community to build their own custom worlds.
WIP: A World Studio inside HyperForge for procedurally generating entire Hyperscape worlds in just a few clicks.
Covering difficulty zones, towns, paths, rivers, bridges, resource placement, mob placement, and more, with a full suite of hand-editing tools to refine everything
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